Stone Fields is a project from Novastructura by Italian designer Giuseppe Randazzo.
This project has started from a search for a 3d-objects optimal packing algorithm over a surface, but evolved in something rather different.
Clearly inspired by the work of Bristol based artist Richard Long and the way he fills lonely landscapes with archaic stones patterns. Randazzo’s version is a ‘poor and lazy version’ of that heroic approach.
The virtual stones created by several fractal subdivision strategies, find their proper position within the circle, with a trial and error hierarchical algorithm. A mix of attractors and scalar fields (some with Perlin noise) drives the density and size of the stones. The code is a C++ console application that outputs a OBJ 3d file.